My childhood is a blur of wasted summer afternoons spent playing videogames in the basement. My mother says that we spent so much time down there that the smell would stick to us and permeate throughout the rest of the house. My friends were the same way; when I would go to their houses, it was nearly exactly the same routine. Videogames in the basement.
Suffice it to say, I have a lot of nostalgic attachment to videogames of the era. These games are often referred to by the processor each system had, 8- and 16-bit. Those jagged little edges of pixels, so large that if you wanted to waste the time you might be able to count each one on screen. I was always amazed at how real life things were represented with such technical limitations, especially in games based on movies or television shows.
Design inspired by videogames is hardly anything new, but I recently stumbled upon a blog that celebrated the parts of games that often had the highest graphical fidelity: the title screen.
Using these title screens as a graphical inspiration never occurred to me until I looked at Title Scream’s description. And then, well… I won’t be getting that last hour or so back.